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Yarmuk box art
Rich game profile

Yarmuk

Command magazine Issue #45, along with Operation Sea Lion. Yarmuk is a game on the epic battle for the Holy Land in 636 AD.

Players

2

Time

?-?

Age

12+

Weight

2.56

Rating

6.02

Should this hit the table?

Quick read before the metadata.

Yarmuk has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Yarmuk has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Yarmuk offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Yarmuk has a strong replayability score of 7.85.

Luck profile

Yarmuk has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

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Commerce mapping

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Credits

People and publishers

Designers

2
Adrian McGrath Chris Smith

Publishers

1
XTR Corp

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