Table feel
Xerxes has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
HISTORICAL INTRODUCTION Xerxes (519–465 BC), son of Darius I and Atossa. During his and his father's reign, he ruled the largest Empire humanity has ever seen by that time. Achaemenid Empire was divided into satrapies and each satrapy was governed by one peripheral leader, the Sa...
Players
1-4
Time
30-60
Age
10+
Weight
2
Rating
6.32
Should this hit the table?
Xerxes has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Xerxes has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
Xerxes offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a good replayability score of 7.9.
Xerxes has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
HISTORICAL INTRODUCTION Xerxes (519–465 BC), son of Darius I and Atossa. During his and his father's reign, he ruled the largest Empire humanity has ever seen by that time. Achaemenid Empire was divided into satrapies and each satrapy was governed by one peripheral leader, the Satrap. There were more than 24 satrapies around that period and the Satraps followed direct orders from Xerxes himself. OBJECTIVE OF THE GAME In this resource management game, each player assumes the role of one Satrap, each with his own area, special ability and characteristics. Every turn the players are trying to collect resources for taxes, construct buildings or launch campaigns.The player has a number of Tax and Campaign cards to resolve in order to satisfy Xerxes and earn his favor (counted as Victory Points). Every round of the game has the following phases: - Resource Phase. - Annual Event Phase. - Campaign Phase. - Build Phase. - Taxation Phase. - Turn Change Phase. The player that reaches 25 Victory Points earns the favor of Xerxes and wins the game; alternatively, the one with the most Victory Points at the end of the 7th round. —description from the publisher
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