ABG All Board Games
X-code box art
Rich game profile

X-code

In X-Code, all players play simultaneously to cooperatively crack an encrypted code against time. The game board is constructed like a number field. The goal is to place a set of three equal cards on each square, including # and *. At the beginning, each player starts with three...

Players

2-8

Time

?-?

Age

10+

Weight

1

Rating

6.21

Should this hit the table?

Quick read before the metadata.

The game x-code has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The game x-code has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

X-Code offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 7.86.

Luck profile

X-Code has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In X-Code, all players play simultaneously to cooperatively crack an encrypted code against time. The game board is constructed like a number field. The goal is to place a set of three equal cards on each square, including # and *. At the beginning, each player starts with three cards. As soon as the hourglass is turned over, gameplay becomes fast-paced: Players can draw or discard cards. In order to win the game, however, an exchange of cards with their neighbors is indispensable. The cards may not be passed on freely, however. Each card shows an arrow that indicates whether the right or left neighbor can be traded with and they must be ready to return a suitable card. Jokers allow you to replace missing cards. Once a player has a set of three equal cards in hand, they can place it on the appropriate space, either cracking part of the code or earning extra time. Storing time cards allows you to turn the hourglass over and earn valuable seconds. If the code can be cracked so that all fields are filled with the appropriate cards, the players have won together and can compete in another level.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Kasper Lapp

Artists

1
Barbara Spelger

Publishers

1
AMIGO

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.