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Word-whiz box art

Word-whiz

Players

2-4

Time

?-?

Age

10+

Weight

1.18

Rating

6.52

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 2.6

Low interaction

Scaling 3.9

Scales well

Strategy 4.6

Deep strategy

Control 4.3

More strategic control

Table feel

Moderate interaction

Replay value

Word-Whiz offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is fixed at 2.6. Word-Whiz scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn, making it accessible to a wide range of players. Overall, Word-Whiz has a strong replayability score of 7.9.

Luck profile

Word-Whiz has a high level of strategic decision-making and minimal reliance on luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A stick is put at the center of the table. Three cards , with a consonant on each, are showed. The player finding a word with all these three consonants (in any order and of course together with other letters) catches the stick and says the word. He scores the vowels in the word. If he says a wrong word, or one that has already been said, or if he catches the stick and stays mute, he loses a vowel. The first scoring a certain amount of each vowel (a few less U's than the others...) wins the game.

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