ABG All Board Games
Word Heist box art

Word Heist

Players

2-6

Time

?-?

Age

10+

Weight

1

Rating

6.27

Fit

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.3

More strategic control

Table feel

Word Heist has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. While there is some cooperation involved, it is not a major focus of the game. Overall, the game has a good level of player interaction.

Replay value

Word Heist offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is solid, and the game scales well with different numbers of players. While it may take some time to learn, Word Heist offers a good balance between easiness and depth. Overall, it has a strong replayability score of 7.85 out of 10.

Luck profile

Word Heist has a low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Your goal in Word Heist is to create clever words that others don't steal, while ideally snatching words from their grasp. To set up the game, take a number of consonant, vowel, and special letter cards based on the number of players, shuffle them, then place one card each in the +1 and +2 slots by the game board, while laying all the other letters in a row. Reveal two "bonus vault" cards that show special ways to score. Each player then simultaneously and secretly writes a "heist" word on their player board using only the letters revealed, with as many copies of those letters as they like. Once everyone has finished, each player drops clues to their word by placing their personal clue tokens on as many public letters as they wish; if you use a letter multiple times in your word, you must mark the letter that many times. Next, after looking at those clues, each player writes a "halt" word on their player board that they think corresponds to an opponent's word. All players then reveal their words one by one. If two or more players have the same word, none of them score for that word; if an opponent has "halted" your word, then they score for that word instead of you! A word scores 1 point for each clue token you placed, +1 or +2 points for you using the letters placed in those slots, and bonus points if you met one or both "bonus vault" challenges. After writing all the used "heist" and "halt" words on a public board, shuffle the letter cards, then play another round. You cannot repeat a previously used word. After a third round conducted in the same manner, the player with the highest score wins.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

3
Nyles Breecher Patrick Lindsay Jordan Sorenson

Publishers

1
Gamewright

Linked items

No linked items imported yet.