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Word Bank box art

Word Bank

Players

2-5

Time

?-?

Age

8+

Weight

?

Rating

6.50

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.3

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions and make decisions accordingly.

Replay value

Word Bank has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between simplicity and depth. Overall, Word Bank has a strong replayability score of 7.86 out of 10.

Luck profile

Word Bank has a low influence of luck. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Random elements have minimal impact, and players have substantial ability to mitigate randomness through strategic decisions and planning.

Overview

To set up Word Bank, each player takes 12-20 gems depending on the number of players, then you shuffle the letter cards and lay seven of them in a circle to create the bank. Each letter card has room on it for a number of gems. On a turn, you give a "password" to the bank, saying it out loud, then choosing a starting letter and going clockwise or counterclockwise around the circle, placing a gem on each letter present that's also in your password. Note that you can't circle the letters more than once, and you can use letters only if they appear in the order that matches the order of the letters in your password. After you turn, if all the spaces on a letter card are full, claim this letter, then reveal a new one from the deck in this position. As soon as a player has no more gems in front of them, the game ends. Each player counts all their gems in front of them and on letter cards in play, and whoever has the lowest sum wins. Ties are broken in favor of the tied player who has claimed the most letter cards.

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Editions

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Credits

Designers

1
Fabien Tanguy

Publishers

1
Blue Orange (EU)

Linked items

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