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Woo box art
Rich game profile

Woo

From the publisher's blurb: "Players create marriages with the King and Queen cards in this classic trick-taking strategy game of timing and memory. The winner is the first player to earn 7 Game Points over several rounds!" This is identical to the traditional trick-taking card g...

Players

2

Time

?-?

Age

10+

Weight

2

Rating

6.09

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct confrontation and strategic depth.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth.

Replay value

Woo has a high variability gameboard, with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement in player strategy. It has good scalability, adapting well to different player counts. The game is moderately easy to learn, providing a balance between depth and accessibility. Overall, Woo has a strong replayability score of 7.7.

Luck profile

Woo has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

From the publisher's blurb: "Players create marriages with the King and Queen cards in this classic trick-taking strategy game of timing and memory. The winner is the first player to earn 7 Game Points over several rounds!" This is identical to the traditional trick-taking card game Schnapsen, except for the addition of a 0 in each suit. Players take turns playing tricks in order to score game points -- after each round, scoring occurs, and the first player to reach 7 game points wins. Rounds may end early if a player claims to have earned 66 trick-points during the round. Marriages allow players with both Queen and King of a suit in their hand to claim additional trick-points for the round, provided they immediately lead with one of those two cards. User summary: This is a standard trick-taking game. Each trick is won by the player who played the highest card of the leading color. A player that wins enough tricks during a round wins Game Points. The game continues for several rounds until a player wins by reaching seven Game Points. NOTE: This game was available as a free, secret bonus for the Pack O Game Set 2 Kickstarter.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Chris Handy (I)

Publishers

1
Perplext

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