Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Turn interlocking windmill wheels to build an engine, plant brilliant tulip fields, and prosper along the Dutch Bloemen Route.
Core mechanisms
Key systems that shape the decisions players make.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Rondel
Move around a circular action track that limits which actions are currently reachable.
Market
Buy and sell through a shared supply whose availability or prices can change.
Multi-Use Cards
Use the same card in different ways, making each play a trade-off.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Each turn, rotate the wheels on your personal windmill board and resolve the action selected by their changing water levels. Plant tulips, expand onto the shared landscape, construct windmills, hire helpers, trade for rare bulbs, and collect contracts that reward a focused farm. Wheel enhancements make later turns increasingly productive, while timing and route position determine which rewards you can chain. A dedicated Gardener deck brings the same colorful engine-building puzzle to solo play.