Table feel
Wild Realms has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.
The ancient civilizations of humanity are forgotten. Nature has reclaimed the world. Now is the Age of Animals. The Wild-lands stand unknown...unsettled...but with the dangerous and untamed, also comes beauty and wonder. The stunning vista of the Realms is yours to discover! Sear...
Players
2-4
Time
50-70
Age
12+
Weight
2
Rating
7.16
Should this hit the table?
Wild Realms has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Wild Realms has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.
Wild Realms offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Wild Realms has a strong replayability score of 7.82.
Wild Realms has a moderate level of luck influence. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
The ancient civilizations of humanity are forgotten. Nature has reclaimed the world. Now is the Age of Animals. The Wild-lands stand unknown...unsettled...but with the dangerous and untamed, also comes beauty and wonder. The stunning vista of the Realms is yours to discover! Search out the Four Realms—the refreshing winds of Air, the lush forests of Land, the rushing waves of Water and the burning chasms of Fire. Quest with Animal allies into these untamed places and establish a new Kingdom of Animals within the Wild Realms! In this competitive game, 2-4 players draw 5-cards into their hand and use them to "build" their Kingdom by playing the Four Realms (Air, Land, Water, Fire) and Animals to defend them. Players play their cards each turn in four phases: Unleash a Legendary Animal, Play Realm cards and Animals to defend them, Attack opponents to "knockout" their defenders and activate Animal allies' special abilities , Move Animals between Realms and Alliances in your Kingdom, and "Lock" Realm(s). During the Attack phase, if a player feels the need (they are "behind" or just feeling lukcy) and have at least one "locked" Realm, they may engage in a risky "Realm Duel.". A player wins (and the game ends) if they are the first to lock all Four Realms (Air, Land, Water, Fire) thereby completing their Kingdom. Your Animal allies stand ready! Will you be the first to raise a new Animal Kingdom out of the Wild Realms?
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