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Wide World box art
Rich game profile

Wide World

A simple game of racing about the world to pick up and deliver cargo. In Wide World Travel Game the players fly around the world to a list of destinations collecting cargoes at each then attempt to return to their starting point before the other players. Each player is given a se...

Players

2-6

Time

?-?

Age

8+

Weight

1.25

Rating

5.68

Should this hit the table?

Quick read before the metadata.

Wide World has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. While there is some level of cooperation required, it is not the main focus of the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Wide World has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. While there is some level of cooperation required, it is not the main focus of the game.

Replay value

Wide World offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and provides a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Wide World has a strong replayability score of 8.05 out of 10.

Luck profile

Wide World has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

A simple game of racing about the world to pick up and deliver cargo. In Wide World Travel Game the players fly around the world to a list of destinations collecting cargoes at each then attempt to return to their starting point before the other players. Each player is given a set of "destination cards" and looks at the first one. They then move their plane toward that location by rolling a die and moving that many places. If they roll a 6 or land on a red circle they must draw a "travel agent" card and follow the instructions on it. The only vaguely noteworthy twist is the Weather Overlay, a transparent plastic sheet covering a quarter of the board; now and then it moves to a different quarter, instantly transporting any planes that were on it with it. NOTE: Early editions of the game did not have the weather overlay.

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