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Wicketz box art
Rich game profile

Wicketz

Wicketz is a Cricket sim using a quarter-board for the wicket, model batsmen, fielders, bowlers and umpires, a spinner for the deliveries and 246 cards for the strokes. The fielding player sets the field, the board showing concentric circles around the wicket divided into segment...

Players

2

Time

?-?

Age

10+

Weight

2.67

Rating

6.38

Should this hit the table?

Quick read before the metadata.

Wicketz has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Wicketz has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Wicketz has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. It is moderately easy to learn, providing a balance between depth and accessibility.

Luck profile

Wicketz has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the game outcome being determined by both player decisions and luck.

Overview

What ABG knows about this game

Wicketz is a Cricket sim using a quarter-board for the wicket, model batsmen, fielders, bowlers and umpires, a spinner for the deliveries and 246 cards for the strokes. The fielding player sets the field, the board showing concentric circles around the wicket divided into segments, selects Pace or Spin for the over and spins the delivery, eg. Good Length, Long Hop, Bouncer/Googly. Upon seeing the field and the delivery, the batting player declares a stroke, eg Cut, Cover Drive, Pull, Hook, Leg Glance. There are 12 strokes and an avoiding action if a bouncer is bowled. A card is drawn and the result determined. Initially, the delivery may defeat the batsman, so if a Cut was played, the card might read Bowled if Yorker, whereas a Straight Drive gets an LBW if Good Length. If the bowler wasn't out, the next column shows the segment the ball was struck to. If there is no fielder there, the runs are scored from the card, 0 to 4 with a very rare 6. But if there is a fielder present no runs are scored, and if the card is also marked catch, a catch is possible. This is determined by another spinner, but the higher order get 3 and 2 lives, the tail are out first time. Normal cricket rules apply and the game has advanced rules for bowling & fielding variants. Sumo has the original publisher as A W Compton producing a limited 200 edition. The set I have is by RDA Marketing and Luding reckons the designer is Richard Pullen. Although my rules set refers to a card dispenser and a window display, the game doesn't have them. I can't figure out the relevance of selecting Pace or Spin whatsoever, so I suspect the earlier edition had more to it. Solid sim of limited appeal (geddit!).

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Credits

People and publishers

Designers

2
A. W. Compton Richard Pullen

Artists

1
A. W. Compton

Publishers

3
(Self-Published) Paul Lamond Games Ltd RDA Marketing

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