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Whistling Death box art
Rich game profile

Whistling Death

Whistling Death is the third game in J D Webster's WWII Fighting Wings series, developing the earlier Over the Reich and Achtung Spitfire games. Containing 110 scenarios ranging from flight training (3), introductory air combat (5), air-to air combat (58), air-to-ground (4), air-...

Players

1-4

Time

?-?

Age

14+

Weight

4.34

Rating

8.23

Should this hit the table?

Quick read before the metadata.

Whistling Death has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

Whistling Death has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.

Replay value

Whistling Death has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Whistling Death has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Whistling Death is the third game in J D Webster's WWII Fighting Wings series, developing the earlier Over the Reich and Achtung Spitfire games. Containing 110 scenarios ranging from flight training (3), introductory air combat (5), air-to air combat (58), air-to-ground (4), air-naval (32), and mission level (8). It features 40 distinctive aircraft and numerous ship types. The only facet of the war in the Pacific missing from this game is ground support. Components: 420 aircraft counters (1/2 inch square) 140 ship counters (1/2 x 1 inch) 60 ship counters (3/4 x 2 inch) which must be cut-out by the player 1 map Rule book Scenario book Aircraft/ship data cards Player aids

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
J. D. Webster

Artists

2
Terry Leeds Steve Pancrazio

Publishers

1
Clash of Arms Games

Linked items

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