ABG All Board Games
When Dragons Fight box art
Rich game profile

When Dragons Fight

When Dragons Fight is an operational level game on the hypothetical invasion of Taiwan by the Peoples Republic of China (PRC) circa 2003-2004. The simulation is based on the premise that the PRC opens with a massive missile attack and is able to use their economic and military le...

Players

2

Time

?-?

Age

12+

Weight

3.17

Rating

6.55

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Replay value

When Dragons Fight offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The availability of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, When Dragons Fight has a strong replayability score of 7.95.

Luck profile

The final luck score for When Dragons Fight is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

When Dragons Fight is an operational level game on the hypothetical invasion of Taiwan by the Peoples Republic of China (PRC) circa 2003-2004. The simulation is based on the premise that the PRC opens with a massive missile attack and is able to use their economic and military leverage to keep America out of the conflict. With no foreign power intervening, the PRC must conquer the island within 15 days or the Republic of China (ROC) wins. The war itself is conventional and fast-paced. The game is of low-to-intermediate complexity. The system covers a wide spectrum of modern operational warfare, including rules for amphibious landings, air mobility, and land and air combat. Victory is determined for the PRC by seizing a significant portion of the island's population centers, which would render Taiwan's continued existence as an independent country economically and strategically impossible. The Taiwanese win through denial of Communist Victory Points or the capture of the landing beaches. Units portrayed are mainly brigades and divisions, ranging from about 5000-10,000 men, and some 50-250 armored fighting vehicles in the mechanized units. The game map covers the entire island of Formosa (also known as Taiwan) with terrain types limited to clear, beach, mountain, cities & large towns, rivers and highways. Originally published in Command magazine #54 (2001) Game scale: hex scale = 11 km per hex side to side time = one day per game turn strength = regiment/brigade/division sized units

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.