ABG All Board Games
Werner: Volle Socke box art
1990 Ranked #21,594

Werner: Volle Socke

Draft from shared options to assemble a plan over successive turns.

Card Game Open Drafting

Players

2-8

Play time

Not listed

Age

10+

Complexity

1.2/5

Rating

5.46

Harder to teach Highly interactive Deep strategy

Group fit

At a glance

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 3.9/5

Scales well

Strategic depth 4.6/5

Deep strategy

Player control 2.8/5

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Werner: Volle Socke has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate player interaction also contribute to its replay value. While it may not be the easiest game to learn, it offers enough depth to keep players engaged over multiple playthroughs.

Luck profile

Werner: Volle Socke has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

The aim of the game is to build the best motorcycle in 8-10 playing rounds. The higher the HP, the more points the player gets for it. At the beginning each player gets 8-10 cards, depending on the number of players. Turn after turn he can get new cards, but must also put cards i...

Read the full game description

The aim of the game is to build the best motorcycle in 8-10 playing rounds. The higher the HP, the more points the player gets for it. At the beginning each player gets 8-10 cards, depending on the number of players. Turn after turn he can get new cards, but must also put cards into the discard pile. If one player has enough parts to put a motorcycle together, he knocks on the table, if it is his turn. Now all players can draw one more card before phase 2 of the game begins. Successively the players lay out a motorcycle, normally the smallest possible combination. A motorcycle consists of a front wheel, an engine and a rear wheel with the gear change. Then the knocking player begins and plays one of his cards. This can be done in four ways. If possible, one can attach another card to the motorcycle; one may also exchange a card of the owned motorcycle and put the exchanged card on the discard pile. And a player might also put a covered card on the discard pile, if he has no more use for it. Apart from that players can play cards against other players to bug other players, if the target player does not have a defense card. When all cards have been played, players count the points they get for their motorcycles (HP multiplied with the amount of gear shifts(rear tire) and front tire). The HP is entered in a block, and a new round begins. After 10 rounds the player with the highest total score wins.

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Credits

Designers

1
(Uncredited)

Artists

1
Brösel

Publishers

1
ASS Altenburger Spielkarten

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