Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently and there is some emphasis on cooperation.
Players
2-4
Time
?-?
Age
7+
Weight
1.25
Rating
5.32
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently and there is some emphasis on cooperation.
The game We Detectives has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.
The final luck score for We Detectives is 7.67, indicating a moderate level of luck in the game. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Work together with your friends and family to put the crooks behind bars! Play as detectives and walk around the city hunting for clues and completing tasks. The Chief Detective has given you a 24 h deadline to solve the crime, make sure you complete your investigation by then or the robbers go free! Teamwork will get you to the bottom of each case. Unforeseen events may hinder your progress, though.... In this game you move around the board taking your tiles to the required locations to collect evidence. Each turn before you move you draw a WePhone tile, and these might help or hinder your progress (give you extra movement, shut various buildings, or return tiles you've already collected to collect again). You are cooperatively trying to collect all the 12 evidence tiles before the game ends (24 turns, represented by the WePhone deck).
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.