ABG All Board Games
Wave box art

Wave

Players

2-4

Time

?-?

Age

10+

Weight

1.75

Rating

6.76

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Wave has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Wave has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. Wave scales well with different numbers of players without compromising its appeal or balance. While the game is not the easiest to learn, it offers a good balance between ease of learning and depth. Overall, Wave has a strong replayability score of 8.02.

Luck profile

Wave has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

To win the co-operative card game Wave, everyone needs to be surfing in sync. On your turn, play a card on the common discard pile. This card must be higher than the top card, either with a higher numerical value (number) or with a higher suit (color). The tricky part is that you can see only some of the cards in your hand because some cards face towards your teammates. Therefore, you need the help of your team to choose an appropriate card. At the end of your turn, draw a new card. If you cannot play a higher card on your turn, the game ends immediately and everyone loses. To win, all players' cards must be played on the discard pile with no cards left in the draw pile. Wave includes rule variants for experienced players to make the game more challenging.

Category

1

Mechanism

1

Editions

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Credits

Designers

1
Thomas Weber (III)

Publishers

1
KOSMOS

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