Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Description of game by Bruno Faidutti: So we had a pebble, a tooth brush, a fork, a lighter, a toy soldier, a die and two or three other items, and each player in turn had to use them to have the other guess an answer in a list of five such as Snow White and the seven Dwarves, th...
Players
4-9
Time
?-?
Age
12+
Weight
1.3
Rating
6.74
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
The game has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions also adds to its replay value.
The final luck score for Was'n Das? is 5.33, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with the outcome being primarily determined by player strategy and decisions, but with luck still playing a significant role.
Overview
Description of game by Bruno Faidutti: So we had a pebble, a tooth brush, a fork, a lighter, a toy soldier, a die and two or three other items, and each player in turn had to use them to have the other guess an answer in a list of five such as Snow White and the seven Dwarves, the Sleeping Beauty, Little Red Riding Hood, The Brave Little Tailor, Cinderella. Like with some other games of the kind, such as the fantastic Wat und Dat, you don't believe it will work - and it works wonderfully.
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