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Warlords: China In Disarray, 1916-1950 box art
Rich game profile

Warlords: China In Disarray, 1916-1950

Warlords is a game of political diplomacy and military expansionism. Set in China during the first half of the 20th century, players take control of the warlord factions which vied for supremacy. With the ultimate aim of re-unifying or controlling China, players must wheel and de...

Players

3-7

Time

?-?

Age

12+

Weight

3

Rating

5.77

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good mix of direct and strategic confrontation.

Replay value

Warlords: China in Disarray, 1916-1950 has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is average, and the game adapts well to different player counts. While it may take some time to learn, it offers a good balance between easiness and depth.

Luck profile

Warlords: China in Disarray, 1916-1950 has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Warlords is a game of political diplomacy and military expansionism. Set in China during the first half of the 20th century, players take control of the warlord factions which vied for supremacy. With the ultimate aim of re-unifying or controlling China, players must wheel and deal, bribe, coerce, plot and fight their way to political, military and economic victory. Components: 1 full color map (490mm x 590mm), 2 full color counter sheets, 1 sixteen page rules book, 1 display track card, 3 ready reference cards, 1 die. Playing time is 4 - 6 hours for a scenario and 12 - 16 hours for a campaign game. Complexity is Basic to Intermediate.

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Editions

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Credits

People and publishers

Designers

2
Steve Barnes (I) Dave O'Connor

Publishers

1
Panther Games

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