Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
War, the Brazilian Risk-like game is making 35 years and to celebrate that they're releasing this new light wargame: War - Império Romano takes the same mechanics to a new level. This game focus on shorter game length than its predecessor and allows for less players (3 or 4 in th...
Players
3-4
Time
?-?
Age
10+
Weight
2.18
Rating
5.63
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game War: Império Romano has a high replayability score, indicating good variability, strategic depth, scalability, and moderate ease of learning.
War: Império Romano has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
War, the Brazilian Risk-like game is making 35 years and to celebrate that they're releasing this new light wargame: War - Império Romano takes the same mechanics to a new level. This game focus on shorter game length than its predecessor and allows for less players (3 or 4 in this version, compared to 3 to 6 in the original version). From the official rules manual (in portuguese): The Roman empire was one of the greatest and longest empires in history. It started before the birth of Christ (B.C.) and lasted, in the East, until year 476 A.D. (anno domini) and, in the West, until 1453 A.D. Let us go back to year 140 D.C., when this Empire reached its greatest extension and dominated practically all Europe, part of Asia and northern Africa. Times that were not completely peaceful, for enemies threatened the borders of the empire and the conquered people insurrected against domination, seeking freedom. Go back in time with War: Roman Empire and feel the thrill of defending your borders and advancing your legions, conquering provinces of the roman world in 140 A.D.! Observe, though, that the political division of the provinces adopted in the board objectives to ease the game mechanics, and not portrait the reality of that age. All province and sea names are written in latin. Only the region names are in portuguese. Each players is dealt an objective, that will only be known by himself. The knowledge of this objective by other players will make your conquest harder. It is important for the player to, when reading the rules, try some practical plays, simulating, inclusively, the mentioned examples. This way it will be much easier to understand the mechanisms of WAR. Re-implements: War
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