Table feel
Moderate level of direct and strategic confrontation, with high interaction frequency and low emphasis on cooperation.
In Wanzen Tanzen ("Dancing Bugs") you will not dance and the only bugs you'll encounter are made of cardboard. What you will find in the box is a dice-and-card game in which you're challenged to compete multiple tasks on a card in order to claim it for points. At the start of the...
Players
2-4
Time
?-?
Age
8+
Weight
1.22
Rating
6.21
Should this hit the table?
Moderate level of direct and strategic confrontation, with high interaction frequency and low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation, with high interaction frequency and low emphasis on cooperation.
Wanzen Tanzen has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game also has a moderate learning curve, making it accessible to a wide range of players.
Wanzen Tanzen has a moderate level of luck involved in the game. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, Wanzen Tanzen offers a good balance between luck and strategy, making it an engaging and enjoyable board game.
Overview
In Wanzen Tanzen ("Dancing Bugs") you will not dance and the only bugs you'll encounter are made of cardboard. What you will find in the box is a dice-and-card game in which you're challenged to compete multiple tasks on a card in order to claim it for points. At the start of the game, shuffle the 28 task cards, then place fifteen of them face-down and remove the rest from the game. Place the five penalty cards (worth -1 to -5 points) in order with the -5 on the bottom. Give the starting player the five dice, then reveal the top task card. On a turn, the active player starts by rolling all the dice, then she has two choices: Set aside at least one die, then roll any remaining dice. Take one baby bug token and reroll all dice just rolled. After each roll, a player has these two options. She continues until either she sets aside all five dice or takes a fifth baby bug. (More on that below.) If the player has set aside all the dice and has completed one (or more) of the tasks on the card, she covers one task with a marker. If no tasks remain uncovered, she claims the task card, which is worth positive points, then the next player reveals the next task card and takes his turn. If at least one task remains uncovered, the player can either take another turn immediately or pass the dice to the next player. If the player has set aside all the dice without completing a task, she takes two baby bug tokens, and the next player takes a turn. As soon as a player has five or more baby bugs, that player claims the top penalty card and all players return all baby bugs to the supply. The game ends as soon as the last task card or the last penalty card has been claimed. Players sum their points, and the player with the highest score wins.
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