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The Walking Pet box art

The Walking Pet

Players

2-5

Time

10-15

Age

8+

Weight

1

Rating

5.61

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Walking Pet has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

The Walking Pet offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. While the player interaction score is average, the game scales well with different numbers of players without compromising its appeal or balance. The easiness to learn score falls within the acceptable range, making it accessible to a wide range of players. Overall, The Walking Pet has a strong replayability score of 7.8, indicating its ability to provide fresh and engaging experiences over multiple playthroughs.

Luck profile

The Walking Pet has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

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Editions

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Credits

Designers

1
Frédéric Vuagnat

Artists

1
Paul Mafayon

Publishers

1
KOSMOS

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