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Wacky Challenge box art
Rich game profile

Wacky Challenge

From the publisher's website : With this new game of the Smart line, you are about to embark on a crazy race! During 5 turns, you will try to reach as many stopover towns as possible using the different vehicles available. Each player has 5 cards in hand that show a vehicle and a...

Players

2-7

Time

?-?

Age

7+

Weight

1.5

Rating

5.59

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

Wacky Challenge has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers fresh experiences and room for improvement with each playthrough.

Luck profile

Wacky Challenge has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy. Overall, Wacky Challenge provides an enjoyable balance between luck and player decision-making.

Overview

What ABG knows about this game

From the publisher's website : With this new game of the Smart line, you are about to embark on a crazy race! During 5 turns, you will try to reach as many stopover towns as possible using the different vehicles available. Each player has 5 cards in hand that show a vehicle and a route section with a number of steps. Each one of the players gets the 5 vehicles. A hierarchy, which will evolve during the game, indicates which vehicle is the fastest for the turn. To begin, the players choose simultaneously a “Vehicle” card from their hand and reveal it. The player who has selected the fastest vehicle chooses first the route card that comprises the most steps, among the available ones. The other players take turn doing the same. The last player to choose his route section will be able to use his booster, which is a power specific to the pilot he controls, as a support for the following turn. The played “Vehicle” cards become available “Route” cards for the following turn, which can now begin. You will have to plan in which order you will play your vehicles, according to your booster and the route sections at stake. After the 5th turn, the player whose route crosses most steps wins the game.

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