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Verrat! box art
Rich game profile

Verrat!

We are in the the omnipotent Sultan's magnificent throne-room. Dignified he sits on his throne surrounded by his twelve loyal and devoted Vizirs. Loyal and devoted? No way! Each and every one strives only for the opportunity to dethrone the Sultan and grasp the power for himself....

Players

?-?

Time

?-?

Age

12+

Weight

2.67

Rating

5.38

Should this hit the table?

Quick read before the metadata.

Verrat! has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not heavily emphasize cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Verrat! has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not heavily emphasize cooperation.

Replay value

The game verrat! has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. It offers a moderate level of easiness to learn, making it accessible to a wide range of players.

Luck profile

Verrat! has a moderate influence of luck. Random elements like dice rolls or card draws play a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a balanced mix of luck and strategy.

Overview

What ABG knows about this game

We are in the the omnipotent Sultan's magnificent throne-room. Dignified he sits on his throne surrounded by his twelve loyal and devoted Vizirs. Loyal and devoted? No way! Each and every one strives only for the opportunity to dethrone the Sultan and grasp the power for himself. To reach this goal each player must send his vizirs to the remote cities at the outskirts of the Realm, in order to acquire troops, weapon and bribes (in form of Power cards). Being absent unfortunately reduces the vizir's influence and importance at court and makes him an easy target for intrigues, and suspicions of betrayal can quickly lead to the dungeons - or to the Island of Banishing disappearing forever. Therefore a Vizir should not leave court for longer periods of time, and on his return should he always seek out the best place - such as one carrying a large number of votes (the seat-number). Only the player who is capable of balancing the various facets of the game - and most intelligently maneuvers his vizirs - will have a chance to win the struggle for subversion in the palace.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Tom Kremer

Publishers

1
Winning Moves Germany

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