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Veritas box art
Rich game profile

Veritas

Game description from the publisher: Veritas is a Euro-style board game about the preservation of truth in Dark Ages France. Each player represents some "truth" that's trying to be preserved for posterity by diligent book-copying monks. Players place and copy book tokens in monas...

Players

3-6

Time

?-?

Age

12+

Weight

2.27

Rating

6.62

Should this hit the table?

Quick read before the metadata.

Veritas has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Veritas has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Veritas has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.

Luck profile

Veritas has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Game description from the publisher: Veritas is a Euro-style board game about the preservation of truth in Dark Ages France. Each player represents some "truth" that's trying to be preserved for posterity by diligent book-copying monks. Players place and copy book tokens in monasteries, then pick up stacks of books and spread them around France. Each turn, a monastery will burn down, and the books in it may be destroyed. After the monasteries have burned down, players can move through them, so travel on the board gets faster as the game progresses. When scoring chips are drawn, each player whose ideology dominates a region scores points. The first player to score 100 points wins, becoming the dominant truth as the Dark Ages end.

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