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Vault box art
Rich game profile

Vault

INTRODUCTION Vault is an abstract game in which each player tries to reach the opponent’s back rank. Vault is named after pole vaulting, which is a track and field event in which a person uses a long, flexible pole as an aid to jump over a bar. Vault is a derivative of Onager, by...

Players

2

Time

15-30

Age

10+

Weight

2

Rating

7.01

Should this hit the table?

Quick read before the metadata.

The game Vault has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The game Vault has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The Vault board game has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers fresh experiences each time it is played, with multiple paths to victory and variable setups. The expansions add new content and gameplay elements, enhancing the replay value. Players have ample room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth, making it accessible to a wide range of players.

Luck profile

The final luck score for Vault is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

INTRODUCTION Vault is an abstract game in which each player tries to reach the opponent’s back rank. Vault is named after pole vaulting, which is a track and field event in which a person uses a long, flexible pole as an aid to jump over a bar. Vault is a derivative of Onager, by the same designer and uses a variation of its jumping mechanism (also present in Billabong, for example) that allows multiple directions to be used. It’s like vector movement but without acceleration. Unlike Onager, Vault only works well on a square grid, as jumping directions are difficult to visualize in a hexagonal grid. MATERIAL - A square grid with an even number of cells (recommended 10x10). Preferably checkered* for clarity, but this is not mandatory. - As many white and black pawns as the number of cells per side. SETUP Each player has an allocated colour (Black or White). Fill your nearest row with pawns of your colour (one per cell). HOW TO PLAY White starts. Players alternate turns during the game until the victory condition is reached. On your turn, either walk or jump with one of your pawns. Walk Move one of your pieces to an adjacent empty space as a King in Chess. Jump In order to jump, choose 2 friendly pieces. One of the pieces then jumps over the other piece in the direction defined by both pawns, landing on a space beyond that is at a distance equal to the distance between the two friendly pieces before the jump was made (like a mirror). Notice that jumping is not restricted to orthogonal or diagonal directions. The landing space must be either empty or occupied by an enemy piece, which is then captured and removed from the game. A piece cannot land on a friendly piece. Pieces cannot land outside the board. Notice that the spaces between the jumping pawn and the landing space don’t need to be empty. Also, captures can only be made by jumping. GAME END If at the start of your turn you have at least one piece on your opponent's back rank then you have won. If the above condition is not reached and you can’t make a legal movement at the start of your turn, you lose. This rarely happens. Players may agree on a draw at any moment during the game. NOTES FROM THE DESIGNER This is intended to be the simplest game that uses this jumping mechanism. I’ve decided not to use Onager’s stacking mechanism (in order to make is simpler for turn based online play and also playable with non-stacking pieces) or the multiple jump (as it would be almost impossible to think ahead). As a variant, you can use the stacking mechanism of Onager. (*) On a checkered board, the jumping piece always lands in a space of the same colour as the starting one.

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