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Vanished! box art
Rich game profile

Vanished!

A paternoster is a type of elevator that has no doors, you simply step onto a narrow platform on a continuously rotating belt. Apparently they were common on the Continent and are still used in places where lift doors would be unsafe, such as nuclear power stations. Anyway, this...

Players

2-6

Time

?-?

Age

8+

Weight

1.52

Rating

5.79

Should this hit the table?

Quick read before the metadata.

vanished! has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

vanished! has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

vanished! has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is moderate. Overall, vanished! has a strong replayability score of 7.7.

Luck profile

The final luck score for Vanished! is 5.67, indicating a balanced mix of luck and strategy. The game relies more on player decisions and strategy rather than random elements. While there is some impact of randomness, players have substantial ability to mitigate it through strategic decisions and planning.

Overview

What ABG knows about this game

A paternoster is a type of elevator that has no doors, you simply step onto a narrow platform on a continuously rotating belt. Apparently they were common on the Continent and are still used in places where lift doors would be unsafe, such as nuclear power stations. Anyway, this game has 9 thick cards showing various odd looking passengers going up or down in the lift, with some only partially shown. Each player has a deck of cards showing the same people, in different poses. The cabin cards are shuffled and laid out face-down in two columns of 5, with a gap and a pawn is placed next to the gap. First player to grab the die rolls it and moves the pawn clockwise to face a cabin. Players call out which person they think is in the cabin and the cabin card is turned up. If you're correct, you dump the matching card from your hand; if not, you keep it. But the cabin card is replaced face-down in the original empty space, not where it was previously. In this way, the cabin cards will be moved around as you play, and you'll have to use your memory to clear your hand to win. There are also tempo chips you can draw for correctly guessing a card you've already dumped. You can use the chips to move the pawn fore or back from the numbered rolled (so it goes to a cabin you remember and want to dump). But get it wrong and you pick the card back to your hand.

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Credits

People and publishers

Designers

1
Uli Geissler

Publishers

4
bePuzzled F.X. Schmid Gibsons Lombard Marketing

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