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Urban War box art

Urban War

Players

2

Time

?-?

Age

12+

Weight

2.73

Rating

7.00

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Urban War has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Urban War has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Urban War offers a good balance between luck and player agency.

Overview

From the Urban Mammoth web site: Urban War is a bi-monthly, sci-fi skirmish game set in the Void 1.1 Universe. Players build small teams of soldiers to fight in the war torn city-planet of Iskandria. Every issue introduces new troops for each of the factions: Viridians, Junkers, VASA, and Syntha as the war on Iskandria unfolds. The individual model and experienced based system allows you to develop your teams to suit your strategies and tactics. We've marked this issue "ZERO" because this is the basic game system, further issues will develop the game and the world. The next issues will be more magazine-like in their content. They will of course have new rules and bring in new troop types but they will focus heavily on the support side of the game with scenarios, painting and modeling guides and a lot more fiction.

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Credits

Designers

1
(Uncredited)

Publishers

1
Urban Mammoth

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