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Uno: Frozen box art
Rich game profile

Uno: Frozen

The usual Uno rules - Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color or number to the topmost card on the discard pile. If unable to play, players draw card...

Players

2-10

Time

?-?

Age

7+

Weight

1

Rating

5.46

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with frequent interaction. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.6

High replayability

Interaction 3.2

Low interaction

Scaling 4.5

Scales well

Strategy 3.3

Light strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction. Limited emphasis on cooperation.

Replay value

Uno: Frozen has a good level of variability in its gameboard, with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. While the strategic depth is not as high, the game offers enough room for players to improve their strategy over time. The player interaction score is fixed at 3.2. Uno: Frozen scales well with different numbers of players, ensuring an enjoyable experience regardless of group size. The game is relatively easy to learn, with a rating of 4.8. Overall, Uno: Frozen has a solid replayability score of 7.1, making it a game that can be played multiple times with freshness and enjoyment.

Luck profile

Uno: Frozen has a moderate influence of luck. The game outcome is somewhat determined by random elements like card draws, but players have some ability to mitigate the effects of luck through strategic decisions. Overall, the game has a balanced mix of luck and strategy.

Overview

What ABG knows about this game

The usual Uno rules - Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color or number to the topmost card on the discard pile. If unable to play, players draw cards from the draw pile until they are able to place a card. Wild and special cards spice things up a bit. Additionally, when playing their penultimate card from their hand, players must shout 'UNO' or face a forfeit of drawing two further cards. WHAT MAKES THIS DIFFERENT FROM TRADITIONAL UNO: Olaf’s Summertime Card. When you play this card, you are permitted to discard up to 3 cards from either pink, or yellow colors. This card permits you to also change the color of play. If this card is the first card that is turned up to begin play (the first card of the Discard pile), the starting player gets to choose which card color he can put down.

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