Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction. Limited emphasis on cooperation.
The usual Uno rules - Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color or number to the topmost card on the discard pile. If unable to play, players draw card...
Players
2-10
Time
?-?
Age
7+
Weight
1
Rating
5.46
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with frequent interaction. Limited emphasis on cooperation.
Teaching signal
High replayability
Low interaction
Scales well
Light strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with frequent interaction. Limited emphasis on cooperation.
Uno: Frozen has a good level of variability in its gameboard, with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. While the strategic depth is not as high, the game offers enough room for players to improve their strategy over time. The player interaction score is fixed at 3.2. Uno: Frozen scales well with different numbers of players, ensuring an enjoyable experience regardless of group size. The game is relatively easy to learn, with a rating of 4.8. Overall, Uno: Frozen has a solid replayability score of 7.1, making it a game that can be played multiple times with freshness and enjoyment.
Uno: Frozen has a moderate influence of luck. The game outcome is somewhat determined by random elements like card draws, but players have some ability to mitigate the effects of luck through strategic decisions. Overall, the game has a balanced mix of luck and strategy.
Overview
The usual Uno rules - Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color or number to the topmost card on the discard pile. If unable to play, players draw cards from the draw pile until they are able to place a card. Wild and special cards spice things up a bit. Additionally, when playing their penultimate card from their hand, players must shout 'UNO' or face a forfeit of drawing two further cards. WHAT MAKES THIS DIFFERENT FROM TRADITIONAL UNO: Olaf’s Summertime Card. When you play this card, you are permitted to discard up to 3 cards from either pink, or yellow colors. This card permits you to also change the color of play. If this card is the first card that is turned up to begin play (the first card of the Discard pile), the starting player gets to choose which card color he can put down.
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