Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series UNDO, players slip into the role o...
Players
2-6
Time
45-90
Age
10+
Weight
1.13
Rating
6.01
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
The game Undo: Forbidden Knowledge has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is moderate, and the game is relatively easy to learn with a moderate depth of gameplay. Overall, Undo: Forbidden Knowledge provides a highly replayable and engaging experience.
The final luck score for Undo: Forbidden Knowledge is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series UNDO, players slip into the role of these destiny weavers and do everything in their power to undo sudden deaths — whether murder or suicide. Not only do they travel minutes or hours back in time, but sometimes thousands of years to change events that have laid the foundation for the later stroke of fate. Sometimes a leap into the future can also provide important information. The UNDO series combines the theme of time travel with emotional, extraordinary stories that players must assemble piece by piece. Each time jump gives them another choice in how they can change the past — and not every change is a turn for the better! In UNDO: Forbidden Knowledge, tragedy strikes on a graveyard in a swamp, in 1923’s City of Arkham: A man, standing by an open crypt, realizes the existence of something so terrifying that, in shock, he suffers an immediate cardiac arrest. Set in the mythical world of H.P. Lovecraft, players of this UNDO case are bound to cross paths with otherworldly horrors. A cemetery in the swamp, July 1923: A man is his twenties is standing next to an open crypt, a horrified expression on his face. Next to him are a backpack, a spade, and a portable telephone, the wire of which leads down the stairs into the darkness. "Get out! Push back the grave slab and RUN!" cries a panicked voice through the receiver. "I can't leave you, Harley," the man answers in a trembling voice, "Harley, can you hear me?" A crackling noise from the receiver makes him pause — then a hollow, gelatinous, disembodied voice echoes through the receiver: "YOU FOOL, HARLEY IS DEAD." The man begins laughing hysterically. To protect his sanity, his heart stops, and he drops dead...
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