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Twelve Heroes box art
Rich game profile

Twelve Heroes

In the two-player game Twelve Heroes, players are landlords who lead twelve units and aim to obtain land cards which are located in three regions. These land cards give you victory points, and the first player who has gained seven points wins. Before the game begins, players choo...

Players

2

Time

20-30

Age

12+

Weight

2.63

Rating

6.86

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

The game Twelve Heroes has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Twelve Heroes has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In the two-player game Twelve Heroes, players are landlords who lead twelve units and aim to obtain land cards which are located in three regions. These land cards give you victory points, and the first player who has gained seven points wins. Before the game begins, players choose twelve unit cards to construct a deck of their own. On your turn, you execute four phases: control, maintenance, income, and military. Military is the most important phase in a turn, during which you can muster, deploy, or move your units. You can also gain food. You consume action points to execute these actions. You need food to muster units and activate them. Managing food and maximizing synergies of units are the keys to winning the game. Publisher's summary: ????????????12???????????3????????????????????????? ?????????????????????7??????????????????? ?????????????12?????????????????????????? ??????????????4?????????????????????????? ??????????????????????????????????????????????????????????????????????????? ??????????????????????????? ???????????????????????????????????????????????? ?????????????????????????????????????

Media

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

2
Takashi Sakaue Masato Uesugi

Artists

1
Tomasz Jedruszek

Publishers

2
Catch Up Games Product Arts LLC

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