Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
It’s August 1981 in the midst of the Air Traffic Controller Strike. President Reagan has just ordered all controllers back to work. You determined to keep your job, have returned – only to find the situation is even more turbulent then before: more planes, less controllers, and h...
Players
2-3
Time
?-?
Age
12+
Weight
1.4
Rating
5.77
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Turbulence has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience with room for improvement in strategy. The player interaction score is average, and the game is moderately easy to learn.
Turbulence has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
It’s August 1981 in the midst of the Air Traffic Controller Strike. President Reagan has just ordered all controllers back to work. You determined to keep your job, have returned – only to find the situation is even more turbulent then before: more planes, less controllers, and high competition. But that doesn't faze you, because you are an AIR TRAFFIC CONTROLLER. In this turbulent game you control 7 planes, of which 5 must reach your landing strip to win! You have three actions each turn with which you may: Take-Off, Move across one Air Current, Rotate, or Swap Seems simple right? Not exactly. Rotating and Swapping can only be done if your planes are touching the tiles so the more planes you have on the board, the more power you have. In the mean time your opponent will be trying to get their planes in and pushing or crashing (yes you can collide into other planes) to prevent you from getting there first! You'll be swapping, pushing, rotating, crashing, landing, taking-off, and triple pushing in this game of TURBULENCE.
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