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Tricks And The Phantom box art
Rich game profile

Tricks And The Phantom

Tricks and the Phantom is a simple deduction game using only ten (or eleven) cards with a little bluffing element. Deduce the culprit from among the four persons. However, there may be a "phantom" who attempts to confuse you. In the base game, ten cards are dealt to four players,...

Players

2-4

Time

10-20

Age

10+

Weight

1.25

Rating

6.54

Should this hit the table?

Quick read before the metadata.

Tricks and the Phantom has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not require much cooperation among players.

Teach 2.9

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Tricks and the Phantom has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not require much cooperation among players.

Replay value

Tricks and the Phantom has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game has a moderate learning curve, making it accessible to a wide range of players.

Luck profile

Tricks and the Phantom has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Tricks and the Phantom is a simple deduction game using only ten (or eleven) cards with a little bluffing element. Deduce the culprit from among the four persons. However, there may be a "phantom" who attempts to confuse you. In the base game, ten cards are dealt to four players, so players have hands of only two or three cards. As in a trick-taking game, each player plays one card face down in turn order. While doing this, each player forecasts who has the highest card (that is, the culprit). Each card has a color (suit), and you have to show that color when you play the card; this allows opponents to narrow down the number of your card, but some cards have a special effect, so big numbers don't win automatically. Points are awarded to whoever played the highest card (the culprit) and to whoever correctly forecasted that player winning. Tricks and the Phantom is not just card luck. It is a strategy inference game that requires you to read each other's psychology.

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Editions

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Credits

People and publishers

Designers

1
Takashi Saito

Artists

2
Jun Sasaki Yog Akase (?? ??)

Publishers

1
Oink Games

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