Table feel
Trick and Trade has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Trick and Trade is a "may-follow" trick-taking game themed around cryptocurrency speculation. There are four suits for the 4 competing currencies, and a separate deck of cards which will represent the players' holdings in those currencies. At the end of a trick, the highest ranke...
Players
3-5
Time
20-40
Age
10+
Weight
2
Rating
7.21
Should this hit the table?
Trick and Trade has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Trick and Trade has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Trick and Trade has a high variability gameboard, impactful expansions, deep strategic possibilities, moderate player interaction, good scalability, and a moderate easiness to learn. This results in a high replayability score of 7.9, indicating a game that offers fresh experiences and room for improvement with each playthrough.
Trick and Trade has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in a board game.
Overview
Trick and Trade is a "may-follow" trick-taking game themed around cryptocurrency speculation. There are four suits for the 4 competing currencies, and a separate deck of cards which will represent the players' holdings in those currencies. At the end of a trick, the highest ranked card of the lead suit goes to a market area, with the market value of cards being inversely related to their rank. Also at the end of a trick, the players draft, in card strength order, one of the holdings cards from a face up display. At the end of a hand, the players will rank the currency's values based upon the cards from each suit which won tricks, with the most valued being worth 3 points per holding, then 2, then 1, then -1. The players value their holdings, record their scores, and the player with the most points wins.
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