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Trenches Of Valor box art
Rich game profile

Trenches Of Valor

Where did the great commanders of World War 2 get their start? Fighting in the trenches of World War 1, of course! Many recall the stalemated trench lines opposing each other for years of futile mass-assaults, but there were daring and heroic action to be found in the small unit...

Players

1-2

Time

?-?

Age

10+

Weight

1.55

Rating

6.42

Should this hit the table?

Quick read before the metadata.

Trenches of Valor has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Trenches of Valor has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Trenches of Valor offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also provides deep strategic possibilities, allowing players to improve their tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Trenches of Valor has a strong replayability score of 7.85.

Luck profile

Trenches of Valor has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Where did the great commanders of World War 2 get their start? Fighting in the trenches of World War 1, of course! Many recall the stalemated trench lines opposing each other for years of futile mass-assaults, but there were daring and heroic action to be found in the small unit trench raids led by rising young officers such as Erwin Rommel. Crossing "No Man’s Land," cutting the barbed wire, and sneaking in under the cover of darkness while a box barrage guarded the raider’s flanks, small parties of soldiers would risk all in an effort to keep the enemy off-balance and prepare the way for future actions. These quick raids of maneuver and destruction caused panic and pulse-pounding excitement for their brief durations, serving as the stuff of heroic legend for a generation whose nations fought so tragically. Can you lead or defend against a surprise raid among the trenches? Can you keep steady as troops arrive and nerve-wracking bombs go off seemingly from nowhere? Will you triumph among confusion amid the Trenches of Valor? Complexity: 2.5 on a 9 scale Solitaire Suitability: 6.5 on a 9 scale Scale: Each unit is 2 to 10 soldiers, each hex ? 50 meters across, and each turn is about 30 to 60 seconds of real time. Game Components: > One 4-page, color Rules booklet > 42 color, die-cut 3/4" mounted pieces > One 11" x 17" color game map with tables > 1 BATTLESSON(TM) sheet > Part of an introductory wargame series!

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Credits

People and publishers

Designers

1
Pelle Nilsson (I)

Artists

1
Alan Emrich

Publishers

1
Victory Point Games

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