Table feel
Moderate interaction with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
Grow a beautiful garden of tiles on which flower meeples bloom down connecting vines of the same color. Players race to be the first to play all their flowers first in this cascade of color and fun for 2-4 players. The twist? When growing the garden, helping others bloom can be r...
Players
2-4
Time
?-?
Age
10+
Weight
1.08
Rating
6.01
Should this hit the table?
Moderate interaction with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate interaction with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
Trellis offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities and room for players to improve their tactics and strategies over time. With good scalability and moderate easiness to learn, Trellis has a strong replayability score of 7.8.
Trellis has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Grow a beautiful garden of tiles on which flower meeples bloom down connecting vines of the same color. Players race to be the first to play all their flowers first in this cascade of color and fun for 2-4 players. The twist? When growing the garden, helping others bloom can be really good for the active player - even secure the immediate win! Well chosen tile placement is the key to success in this evolving puzzle of a game that will grow on you. In Trellis, each player has a supply of flower meeples in their unique color that they are working to place in the garden. Each player also has a hand of hex tiles depicting a tangled weave of differently colored vines. On their turn, the active player must plant a tile on the table, growing the size of the garden. Once a tile is placed, automatic blooms happen first. All newly connected vines will bloom flower meeples, if the newly connected vine matches color with the neighbor tile and only if the vine on the neighbor tile has already been claimed with a flower. The active player then places a flower claiming a vine on the tile they placed that has not yet bloomed. Immediately, each unclaimed vine of the same color on neighboring tiles connected to the vine just claimed will automatically bloom for that player. Finally, if any opponents had flowers bloom due to the tile placement, then the active player gets to place a bonus flower - one for each flower bloom they helped their opponent place! If there are no unclaimed vines available on the tile the active player placed, they get to place a bloom on any unclaimed vine anywhere in the garden! The first player to play all fifteen of their flowers immediately wins. Which vines to claim and when to help opponents grow flowers in order to gain bonus blooms for yourself is very furtile soil to ponder during a quick play of Trellis.
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