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Treasure Falls box art
Rich game profile

Treasure Falls

One of the games in the series of "Mitbringspiele" (pocket games). A ship loaded with treasures has capsized in the river and several treasure crates float around. The problem is that there's a waterfall nearby and the crates are getting closer and closer to it. The treasures are...

Players

2-4

Time

?-?

Age

5+

Weight

1

Rating

5.55

Should this hit the table?

Quick read before the metadata.

Treasure Falls has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. While there is some cooperation required, it is not a major focus of the game. Overall, the game offers a good level of player interaction.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Treasure Falls has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. While there is some cooperation required, it is not a major focus of the game. Overall, the game offers a good level of player interaction.

Replay value

Treasure Falls offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds additional content and gameplay elements. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Treasure Falls has a strong replayability score of 7.85.

Luck profile

Treasure Falls has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy, with neither element dominating the other.

Overview

What ABG knows about this game

One of the games in the series of "Mitbringspiele" (pocket games). A ship loaded with treasures has capsized in the river and several treasure crates float around. The problem is that there's a waterfall nearby and the crates are getting closer and closer to it. The treasures are represented by several, differently coloured wooden blocks set up on differently sized blue water-chips. You must carefully push them back, because if you fail and the crate falls down, your fellow players get the victory point. The players are river pirates waiting at the foot of a waterfall (represented by a plastic ramp in connection with the game box) for the treasures of a capsized treasure ship. In her/his turn the player rolls a die to see if and how many water-chips she/he has to add at the far end of the ramp. Than the player must push the newly set water-chips up the river/ramp with a tree trunk for a given length. So every turn some water-chips are dropping off the ramp - that's the waterfall. When treasure blocks are on the water-chips they are dropping with them down the waterfall and the player, whose turn it was before the active player's receives the treasures. Ages 5 and up

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