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Trainsilvania box art
Rich game profile

Trainsilvania

A long day of shooting is over in the Global Films Studios of Monsterwood. Another working day in the show business! But that is not all folks since we have to get back home after the day. It is not going to be an easy task because every inhabitant of Monsterwood should hop on th...

Players

2-4

Time

?-?

Age

6+

Weight

1.33

Rating

6.15

Should this hit the table?

Quick read before the metadata.

Trainsilvania has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a low emphasis on cooperation in the game.

Teach 2.7

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Trainsilvania has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a low emphasis on cooperation in the game.

Replay value

Trainsilvania has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Trainsilvania has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is balanced between luck and strategy.

Overview

What ABG knows about this game

A long day of shooting is over in the Global Films Studios of Monsterwood. Another working day in the show business! But that is not all folks since we have to get back home after the day. It is not going to be an easy task because every inhabitant of Monsterwood should hop on the same train and everyone knows that the Terror Express is always packed. Our favorite monsters (Count Dracula, the Werewolf, Frankenstein's Monster and the Mummy) should prove their ability to get on the train whenever there is a free spot and to get off when the train arrives at their right station. Aim of the Game: The player able to place more tokens from their own set of monsters at their correct station will be appointed the winner of the game. How to play: Each player will be given a set of card which represents the different actions available to carry on. On your turn, play a card and solve one of the actions depicted on the just played card. You'll be able to get one of your monsters on the train, move the train forward, swap one of your boarded monster to first class on the train or get them off the train. End of the game: When a player get to deal out all their monsters on the towns, the game ends immediately. Score: For every monster placed on the right town, the owner will get three points. For every monster still seated on the Terror Express, the owner will get one point. The rest of tokens, those still on the player area and those placed in a wrong town, will not gives any points. The player with the most points of all will be appointed as winner of the game and the brightest star in Monsterwood!

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