Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Raise a colourful 3D city one floor at a time, paying every neighbouring tower and racing to cap the most valuable skyline with your roofs.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Tower Up is a family strategy game about turning a shared city map into a dense skyline of coloured plastic towers. On each turn, a player either takes a face-up resource card or founds a new building. Taking resources supplies floors in several colours and refreshes the card market. To build, the player chooses an empty site that is not adjacent to a tower of the same colour, then pays one matching floor for every neighbouring building. Each paid floor is added to its corresponding neighbour before a floor of the chosen colour starts the new tower. The builder caps one of the towers just affected with a roof and advances the matching construction vehicle on their personal board according to that tower’s height, scoring immediately. Because every new site raises several structures at once, opponents’ roofs can become taller and more valuable even while the active player claims a new one. Public planning objectives reward players who meet spatial or colour conditions first, and personal scoring tracks encourage a balanced portfolio of building colours. The game ends when a player places the last roof or reaches the end of a construction track; final points add tracks, roofed towers, and completed objectives. Optional modules and a double-sided board adjust variety without changing the quick take-or-build rhythm.