Table feel
totemo has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.
TOTEMO - A colourful, 3D building game for Braves, Squaws and Papooses from Surprised Stare Games (Summer, 2010) Players place custom-designed blocks into a restricted playing area to construct Totem Poles, for which they score victory points. Blocks must be placed according to t...
Players
2-4
Time
?-?
Age
6+
Weight
1.58
Rating
6.64
Should this hit the table?
totemo has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
totemo has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.
totemo offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for improvement over time. With good scalability and moderate easiness to learn, totemo achieves a solid replayability score of 7.9.
Totemo has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
TOTEMO - A colourful, 3D building game for Braves, Squaws and Papooses from Surprised Stare Games (Summer, 2010) Players place custom-designed blocks into a restricted playing area to construct Totem Poles, for which they score victory points. Blocks must be placed according to their colour, and the colours of the blocks they may touch in three dimensions - for example, a purple block may be placed on its own OR adjacent to purple, red or blue blocks. The more blocks it touches, the higher your score for placing. Bonus placements (and scoring) are possible if you land exactly on special spaces on the score track (these spaces are randomly determined at the start of the game). Totemo is bright, colourful, tactile and heap big fun! (Source: Surprised Stare Games Ltd)
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