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Torpedo Dice box art
Rich game profile

Torpedo Dice

In this interactive roll-and-write game, players draft dice and shoot torpedoes at their enemy submarine. The torpedoes are fired in the same formation as the pips shown on the dice. Players can modify their dice rolls in various ways after activating one or more of their submari...

Players

1-4

Time

?-?

Age

8+

Weight

1.4

Rating

6.74

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of interaction with a good balance of direct and strategic confrontation.

Replay value

Torpedo Dice has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds some new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn, making it accessible to a wide range of players. Overall, Torpedo Dice has a good replayability score of 7.7.

Luck profile

The final luck score for Torpedo Dice is 5, indicating a balanced mix of luck and strategy. The game outcome is moderately influenced by random elements like dice rolls or card draws, but players have substantial ability to mitigate randomness through strategic decisions and planning. While luck still plays a significant role, player strategy and decisions also have a notable impact on the game outcome.

Overview

What ABG knows about this game

In this interactive roll-and-write game, players draft dice and shoot torpedoes at their enemy submarine. The torpedoes are fired in the same formation as the pips shown on the dice. Players can modify their dice rolls in various ways after activating one or more of their submarine's systems, such as the engine or propeller. But these systems may not last long, as they are being targeted by the enemy. The first player to destroy all of their enemy's vital systems, without running out of spare torpedoes, is the winner. -description from designer

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Credits

People and publishers

Designers

1
Chris James (I)

Artists

1
Stéphane Escapa

Publishers

2
Ôz Editions Stratus Games

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