Table feel
Top Pop has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is a lower emphasis on cooperation in the game.
It is the 1960s, and soda pop has taken off as America's go-to drink. Instead of just getting the refreshing drink over the counter, the soda companies have bottled their sensational soft drink. These bottles are showing up in all of the major cities in grocery stores and vending...
Players
2-5
Time
30-45
Age
12+
Weight
2
Rating
7.11
Should this hit the table?
Top Pop has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is a lower emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Top Pop has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is a lower emphasis on cooperation in the game.
Top Pop has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.
Top Pop has a moderate level of luck involved in the game. While random elements like dice rolls or card draws do have an impact on the game outcome, players have a significant ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements in their gameplay. Overall, luck plays a noticeable but not exclusive role in determining the game's outcome.
Overview
It is the 1960s, and soda pop has taken off as America's go-to drink. Instead of just getting the refreshing drink over the counter, the soda companies have bottled their sensational soft drink. These bottles are showing up in all of the major cities in grocery stores and vending machines. As the owner of a soda pop company, you need to make sure that your product captures the market it deserves in all of the major cities and that it knocks out the competition leaving just one top pop. Top Pop is a card game in which players are placing city cards onto the table and stacking bottle caps (which represent the company's influence) onto the played cities on the table. At the start of a player's turn, if their bottle cap is on a higher stack than the other players on a city card, that player collects that city; if not, they continue to try to gain dominance on city cards where they can. Each city comes in two types: day and night. Day city cards are played face-up on the table for all to see. Night city cards are played face down and only the player who played the card and whoever it is in front of can see it. At the end of the game, players earn points for majority control in a city and sets of cities collected. In the advanced version of the game, cities also have powers that are earned when a city is collected. A player continues to maintain their power until another player has collected the associated city, at which the power is then transferred. —description from the publisher
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