Table feel
Moderate interaction
There was a ball held at a castle in a far-off country. The Prince of the country met Cinderella at the ball and fell in love with her. He decides he wishes to marry her and sets off to find her. Unfortunately, he doesn't actually remember anything about her and is left wondering...
Players
2-4
Time
?-?
Age
10+
Weight
1.32
Rating
6.37
Should this hit the table?
Moderate interaction
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
Moderate interaction
The game Too Many Cinderellas has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. It offers a fresh and engaging experience each time it is played.
The final luck score for Too Many Cinderellas is 5.33. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
There was a ball held at a castle in a far-off country. The Prince of the country met Cinderella at the ball and fell in love with her. He decides he wishes to marry her and sets off to find her. Unfortunately, he doesn't actually remember anything about her and is left wondering aloud to all: "Does anyone know Cinderella?" Hearing this, many influential people begin spreading rumors that their servant is the actual Cinderella. In Too Many Cinderellas, players represent powerful people in the far-off country who are trying to influence the Prince's decision about who is the real Cinderella, pointing him towards their "Cinderella". If anyone tries to spread misinformation about your "Cinderella", you can just say "NO!" at the audience with the Prince. Many Cinderellas have gathered; who will be recognized as the real "Cinderella" by the Prince? In game terms, the deck of cards is shuffled and each player receives four cards. The person with the smallest feet starts first. A player wins a round when she has the "true" Cinderella. To find the "true" Cinderella, each player lays down a card. The card dictates which card will be or won't be the real Cinderella. When a card is laid down, everyone secretly votes whether or not they want the new rule for that round. This repeats until each player has played two cards. Then everyone reveals their hand, and whoever has the card that matches all the rules laid out in the round is the winner for having the "true" Cinderella. In cases of ties, the winner is the player with the highest card. Game #3 in 'The Mike Line' of games from Grail Games.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.