Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.
In this dexterity game you score points for removing blocks and placing them in a higher position on the X-shaped base. When this is managed without knocking down any blocks the player can remove a second block to keep as a scoring piece. Players also have to collect all blocks t...
Players
2-5
Time
?-?
Age
10+
Weight
1.25
Rating
6.51
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.
Tokami has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a balance between depth and accessibility. Overall, Tokami has a strong replayability score of 7.8.
Tokami has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Tokami has a final luck score of 7, indicating a moderate level of luck dependence.
Overview
In this dexterity game you score points for removing blocks and placing them in a higher position on the X-shaped base. When this is managed without knocking down any blocks the player can remove a second block to keep as a scoring piece. Players also have to collect all blocks they let fall as negative points. Players can get rid of those by picking scoring blocks in the same colour.
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