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Timebomb Ii box art

Timebomb Ii

Players

4-6

Time

1-30

Age

?+

Weight

1.5

Rating

5.98

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Timebomb II offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and provides a moderate level of easiness to learn. Overall, it has a strong replayability score of 8.14, indicating a fresh and engaging experience with each playthrough.

Luck profile

The final luck score for Timebomb II is 5.33, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements to some extent, but players also have substantial ability to mitigate the effects of randomness through strategic decisions and planning. While luck plays a role in the game, it is not the sole determinant of the outcome.

Editions

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Credits

Designers

1
?? ?? (Yusuke Sato)

Publishers

1
???????? (New Board Game Party)