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Time Division box art
Rich game profile

Time Division

Time Division contains cards for 3 eras: Ancient Egypt, Dark Ages, 80s. You can play a single era or a campaign of 3 eras. Players try to win control over an era by gathering the most influential characters. They achieve this through the way they draft and play the character card...

Players

2

Time

20-60

Age

12+

Weight

2

Rating

7.03

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Time Division has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Time Division has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Time Division contains cards for 3 eras: Ancient Egypt, Dark Ages, 80s. You can play a single era or a campaign of 3 eras. Players try to win control over an era by gathering the most influential characters. They achieve this through the way they draft and play the character cards. Each game consists of two major phases: Draft and Play. The Draft is done simultaneously by both players. Each player distributes 3 cards between themself, their rival and the Independent Stack until all 18 Era Characters are distributed. Play consists of 6 rounds. In each round the players play one card each. Then the player with the card of higher influence decides over the 2 played cards: Which card should be triggered by their player for its effect and which is moved to the Influence Area of their player? A coin indicates who is deciding, but also who has to play first in the next round. Each era and each character have unique effects and therefore require a different tactical approach and deliver. —description from the publisher

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Editions

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Credits

People and publishers

Designers

1
Alexander Schreiber

Artists

1
bimawithpencil

Publishers

1
HeidelBÄR Games

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