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Tiffin box art
Rich game profile

Tiffin

Every day in Mumbai, the bustling financial capital of India, hot lunches are hand-delivered to employees in workplaces across the city. These home-cooked meals, packed in tins called tiffins or dabbas, are picked up from the customer’s home, whisked off by bicycle to a sorting f...

Players

2-4

Time

30-60

Age

14+

Weight

2

Rating

5.83

Should this hit the table?

Quick read before the metadata.

Tiffin has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Tiffin has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Tiffin has a high replayability score due to its high variability, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh experience each time it is played.

Luck profile

Tiffin has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Every day in Mumbai, the bustling financial capital of India, hot lunches are hand-delivered to employees in workplaces across the city. These home-cooked meals, packed in tins called tiffins or dabbas, are picked up from the customer’s home, whisked off by bicycle to a sorting facility, loaded onto carts and wheeled to the train station, loaded onto a train car, unloaded, resorted, routed, and delivered (again, by bicycle) to recipients at work. Each tiffin is carried by multiple dabbawallas (delivery people) along the way. Despite more than 250,000 lunch deliveries every day, mistakes are rare. In Tiffin, players represent dabbawallas working to deliver tiffins and earn rupees by starting tiffins on a route and contributing to successful delivery of their tiffins and those of other players. The more tiffins delivered on a single route, the higher the payout for each player participating in the deliveries. Shortcuts speed things up, flat tires slow things down, and an ever-present competitor might get there first. The game ends when all delivery routes are complete and the player with the most rupees is the winner.

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Credits

People and publishers

Designers

2
Rael Dornfest Jonathan Hager

Artists

1
Kurt Miller

Publishers

1
Rio Grande Games

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