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Tien Zi Que box art

Tien Zi Que

Players

2

Time

?-?

Age

8+

Weight

1.67

Rating

6.14

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Tien Zi Que has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Tien Zi Que offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds additional content and gameplay elements. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Tien Zi Que has a strong replayability score of 7.79.

Luck profile

Tien Zi Que has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Tien Zi Que offers a fair balance between luck and player agency.

Overview

Tien Zi Que (TZQ) is an entertaining pocket MahJong for two. It uses a unique selection of MahJong cards, and each card has an added color code (blue, green, red, white or black) for special scoring. With exceptional game play, TZQ brings you more fun and strategy than the traditional MahJong. All you need is 5 cards on hand and little or no MahJong knowledge to play. Tien Zi stands for son of the god, and it is also another name for the emperor of China. Que stands for Sparrow. Goal / Winning the Game After creating a Set, the winning player chooses to keep one of the cards for end of the Round scoring. When one player completes five Sets, he calls MahJong and wins the Round immediately. He then uses the one card from each Set to score. Players' points are accumulated after every winning round; the game is played to 4 rounds. Components: 54 cards Combines with: Tien Zi Que: White Dragon, TZQ Red Dragon, and TZQ Green Dragon. Mix any two TZQ games for 3-4 player game, and mix any three TZQ games for 5-6 player game.

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