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Threetale box art
Rich game profile

Threetale

Three?ale is a cooperative adventure game for 3 players who choose their fairytale heroes with stories going way back. Each hero has their asymmetric talents. The gameplay’s a combination of variable player powers in the form of virtues, strategic tile placement and a little bit...

Players

1-3

Time

?-?

Age

14+

Weight

3

Rating

8.22

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Threetale has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

Threetale has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Three?ale is a cooperative adventure game for 3 players who choose their fairytale heroes with stories going way back. Each hero has their asymmetric talents. The gameplay’s a combination of variable player powers in the form of virtues, strategic tile placement and a little bit of dice rolling. As a team, the tree players go through four phases – Prophecy Phase, Past, Present, and Future. In the Prophecy phase, three scenarios of future doom are mystically revealed, holding hints to help the players draft their heroes. In the Past phase, every hero gets the chance to develop their stats and talents to be mighty enough to save the world from eternal doom. The heroes’ miniatures move through the tile-built board, thus collecting Virtues, Shevitsa and Speed cubes. They also enter Battles, complete Quests and collect Treasures and Artifacts by drawing cards. Upon completing the Past Phase, the heroes enter the Present, where it is revealed which of the three prophecies will be fulfilled. Then, the Future comes, knocking on the door. Each Future has its own backstory, inhabitants and win condition. What will it take to save the world? Will you battle a mighty enemy, will you aim to gather lots of precious recourses, or will you simply fight for your own survival? Come and see for yourselves… —description from the designer

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Editions

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Credits

People and publishers

Designers

1
Hristo Yordanov

Artists

2
Liliya Ivanova Mihail Topalov

Publishers

1
Boarderia

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