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Three Musketeers box art
Rich game profile

Three Musketeers

Three Musketeers was first published in Sid Sackson´s A Gamut of Games. Three Musketeers is played on a 5 x 5 square grid board. The bottom left corner, the center and the top right corner are starting spaces for the three musketeers. All other spaces are initially occupied by "e...

Players

2

Time

?-?

Age

?+

Weight

1.67

Rating

5.88

Should this hit the table?

Quick read before the metadata.

The game Three Musketeers has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the level of cooperation required is relatively low.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game Three Musketeers has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the level of cooperation required is relatively low.

Replay value

Three Musketeers offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a solid replayability score of 8.0.

Luck profile

The final luck score for Three Musketeers is 5.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

What ABG knows about this game

Three Musketeers was first published in Sid Sackson´s A Gamut of Games. Three Musketeers is played on a 5 x 5 square grid board. The bottom left corner, the center and the top right corner are starting spaces for the three musketeers. All other spaces are initially occupied by "enemies." Musketeers can only move to adjacent spaces with an enemy piece, which is captured by this move. Enemies can only move to empty adjacent spaces. Enemies win if all three musketeers are ever on the same line or column. Musketeers win as soon as they run out of legal moves. Musketeers will start the game. According to Wikipedia the game was strongly solved in 2009 by Johannes Laire. The enemies (that could be called Cardinal Richelieu's men) can always force a own win. References are missing but due to the restricted amount of available moves for the Musketeers and the strict, clear, and simple rule set proof is possible with acceptable effort with same result.

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Editions

Versions and regional releases

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Credits

People and publishers

Designers

1
Haar Hoolim

Publishers

4
Dover Publications dtv (Deutscher Taschenbuch Verlag) The Game Crafter, LLC Hugendubel Verlag

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