Table feel
Thread Count has a high level of direct confrontation and strategic confrontation. Players frequently interact with each other and must pay attention to others' strategies. However, the game does not emphasize cooperation as much.
Thread Count is a quick roll-and-write game for two or more players. The goal of the game is to collect as many socks, paper airplanes and mice as possible by extending the thread of wool over the carpet towards the cat's paw. Tipping over porcelain cups should be avoided. Each t...
Players
2-6
Time
?-?
Age
8+
Weight
1
Rating
6.38
Should this hit the table?
Thread Count has a high level of direct confrontation and strategic confrontation. Players frequently interact with each other and must pay attention to others' strategies. However, the game does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Thread Count has a high level of direct confrontation and strategic confrontation. Players frequently interact with each other and must pay attention to others' strategies. However, the game does not emphasize cooperation as much.
Thread Count has a high variability gameboard, offering different experiences each time it is played. The game also has expansions available that add new content and gameplay elements. It provides deep strategic possibilities and allows players to improve their strategy over time. The game scales well with different numbers of players and has a moderate level of easiness to learn. Overall, Thread Count has a good replayability score of 7.9.
Thread Count has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Thread Count is a quick roll-and-write game for two or more players. The goal of the game is to collect as many socks, paper airplanes and mice as possible by extending the thread of wool over the carpet towards the cat's paw. Tipping over porcelain cups should be avoided. Each turn, players roll a six-sided die and extend their thread by the number of segments shown by the die. They have to draw in a straight line and may bend off only once during a turn. If they draw over an item, they collect it. After the first player collected the first set of items, a timer sets in that will trigger the end of the game. Players will score points for each item and sets of items as well as for ending the thread at the cat's paw. They will lose points for porcelain cups that got tipped over. The player with the most total points wins. —description from the designer
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